Difference between revisions of "BerryRO"

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(Adjustments for new client/emu.)
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== Registration ==
 
== Registration ==
  
A registration page is pending.  Please note that Ragnarok passwords are not very safe- from the configuration side, one can either md5 hash the passwords (sent in plaintext) in the database they're stored, or the client can send them encrypted to a database that stores them in plaintext.  It does not seem to be possible to do both of these things at once, so regardless of which solution we work with, please make sure not to use this password anywhere else for personal security reasons.
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A registration page is pending.  Don't treat your password as safe- it'll initially be sent in plaintext until I figure out password encryption or md5 hashing.
  
 
== Custom Statistics ==
 
== Custom Statistics ==

Revision as of 17:24, 4 May 2015


berryRO is a private Ragnarok Online [1] server under construction for Berrytube users.  This page currently serves as a placeholder for the registration form will be updated with as the project nears completion with more information.



Technical

berryRO will use the Hercules server emulator on a Canada hosted VPS..

VPS Specs:

  • 2 Xeon vCPU
  • 1G ECC ram
  • 10GB SSD


The diffed client used is 2014-06-16aRagexe.  Basic DIFF patches will be applied, and then slowly added in over time.

Registration

A registration page is pending.  Don't treat your password as safe- it'll initially be sent in plaintext until I figure out password encryption or md5 hashing.

Custom Statistics

The general (and experimental) philosophy behind EXP gain on berryRO is mid to high gain, with significant additional bonuses for leveling in a party.  The numbers will be flexible for testing purposes.  Ragnarok uses an EXP offset in order to increase EXP gain when your kills are split among a party- this multiplier has been increased to critical levels, so leveling with a party is highly preferable to solo leveling.  Item drops are similarly increased several times, and Healing XP is also multiplied.  None of these multiplier rates are uniform or global, and they're subject to change.  If you're leveling alone, you can currently expect a default EXP gain of about 600x the rate of that on official servers.  Compared to high cap private servers that frequently boast of EXP rates of 1,000x or 2,000x the official rate, this is relatively low- but likely still high enough to progress steadily.  Additionally- skill points must be allocated to the job tier they're earned in, and you cannot earn more EXP per kill than that which pushes you to the next level.

PK policy

PvP is allowed globally.  Players killed suffer no penalty of any kind.  Players who kill suffer a minor penalty designed to prevent killing sprees- just enough for shenanigans, not enough for bloodlust.


Overall Progress

Task Done?
Server/User setup OK
Git pull rAthena
OK
Compile rAthena OK
Setup SQL OK
Add SQL user OK
SQL database OK
Import rAthena Tables OK
Configure rAthena OK
DIFF Ragnarok Client ¯\_(ツ)_/¯
Config/Recompile rAthena OK
Registration Mechanism NO
MD5 passwords in SQL NO
Playtest/Stat Adjustment NO
Ongoing Maintenance NO