Difference between revisions of "BerryRO"
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== Technical == | == Technical == | ||
− | berryRO will use the Hercules server emulator on a | + | berryRO will use the Hercules server emulator on a VPS that will probably be straining to handle its girth. |
'''VPS Specs:''' | '''VPS Specs:''' | ||
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*2 Xeon vCPU | *2 Xeon vCPU | ||
*1G ECC ram | *1G ECC ram | ||
− | * | + | *15GB SSD |
+ | *100megabit connection with very crappy throughput (hopefully to improve) | ||
− | The | + | The unpacked client used is 2014-06-16aRagexe. Basic DIFFs will be applied, and then slowly added in over time. Emphasis is on getting it to work before adding anything fancy. |
== Registration == | == Registration == |
Revision as of 23:48, 6 May 2015
berryRO is a private Ragnarok Online [1] server under construction for Berrytube users. This page currently serves as a placeholder for the registration form will be updated with as the project nears completion with more information.
Technical
berryRO will use the Hercules server emulator on a VPS that will probably be straining to handle its girth.
VPS Specs:
- 2 Xeon vCPU
- 1G ECC ram
- 15GB SSD
- 100megabit connection with very crappy throughput (hopefully to improve)
The unpacked client used is 2014-06-16aRagexe. Basic DIFFs will be applied, and then slowly added in over time. Emphasis is on getting it to work before adding anything fancy.
Registration
A registration page is pending. Don't treat your password as safe- it'll initially be sent in plaintext until I figure out password encryption or md5 hashing.
Custom Statistics
The general (and experimental) philosophy behind EXP gain on berryRO is mid to high gain, with significant additional bonuses for leveling in a party. The numbers will be flexible for testing purposes. Ragnarok uses an EXP offset in order to increase EXP gain when your kills are split among a party- this multiplier has been increased to critical levels, so leveling with a party is highly preferable to solo leveling. Item drops are similarly increased several times, and Healing XP is also multiplied. None of these multiplier rates are uniform or global, and they're subject to change. If you're leveling alone, you can currently expect a default EXP gain of about 600x the rate of that on official servers. Compared to high cap private servers that frequently boast of EXP rates of 1,000x or 2,000x the official rate, this is relatively low- but likely still high enough to progress steadily. Additionally- skill points must be allocated to the job tier they're earned in, and you cannot earn more EXP per kill than that which pushes you to the next level.
PK policy
PvP is allowed globally. Players killed suffer no penalty of any kind. Players who kill suffer a minor penalty designed to prevent killing sprees- just enough for shenanigans, not enough for bloodlust.
Overall Progress
Task | Done? |
---|---|
Server/User setup | NO |
Git pull Hercules |
NO |
Compile Hercules |
NO |
Setup SQL |
NO |
Add SQL user | NO |
SQL database | NO |
Import Hercules Tables |
NO |
Configure Hercules |
NO |
DIFF Ragnarok Client | ¯\_(ツ)_/¯ |
Config/Recompile Hercules |
NO |
Registration Mechanism | NO |
MD5 passwords in SQL |
NO |
Playtest/Stat Adjustment | NO |
Ongoing Maintenance | NO |